how to solve a windmill cube

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The Windmill Dice – Overview and Answer Tutorial

The windmill dice is a 3×3 shape-mod. The dice is a 3×3 dice, however reduce diagonally on the white and yellow faces, quite than horizontally like the remainder of the dice. It’s what is called a supercube, which signifies that middle rotation issues. So, what meaning is that if one of many purple, inexperienced, blue, or orange (on a windmill dice) facilities are rotated by 90° in both course or 180°, that might not be thought of solved. Aside from that, the options that distinguish it from a 3×3 are that the edges solely have six distinct items, that are the middle, the 2 edges above and under it, and the sting and two corners to the facet of one of many middle rows. The opposite items are there, however are hidden. It isn’t a WCA official occasion, though some competitions could have it as an unofficial occasion.

how to solve the windmill cube

Studying: learn how to resolve a windmill dice

Windmill Dice Notation

The notation is identical as the three×3 dice. As it isn’t an official occasion, there aren’t any scrambling necessities, however the common consensus is that you need to scramble with the white (or the lightest coloration) face on high, and the inexperienced (or subsequent lightest adjoining face to white) going through you .


The Fundamentals of Fixing It

The fixing methodology is your 3×3 methodology, protecting in thoughts that some nook permutations are very arduous to acknowledge. I discover PLL on windmill cubes very arduous. So, in the event you use the learners 3×3 methodology, you’d begin with a white cross, then the white corners. Subsequent, you’d insert the second layer edges, then make the yellow cross, permute the corners, and orient them. When you use CFOP, then cross, F2L, OLL, PLL. When you use different strategies, then simply observe these steps. I do not suggest utilizing any strategies the place it’s important to acknowledge nook permutation loads, just like the Mehta methodology.

The Supercube Variations

Since it’s a supercube, the middle orientation issues, as I mentioned above. Due to this fact, we want algorithms to twist the facilities. There are two algorithms, under within the detailed information, certainly one of which rotates the middle by 270° and one other which rotates the middle by 180°.

Detailed Fixing Information

For this Information, I shall be utilizing the learners 3×3 methodology from this web site. This isn’t the one methodology, as defined above, so be happy to make use of every other methodology. I’m simply utilizing this one in order that it’s perceive by cubers of all ranges, as they are going to probably know this methodology.


Step one is to create the cross, as seen on this image. This may be achieved by making the daisy and double-turning all of the items into place, or immediately fixing them. I like to recommend immediately fixing them.

windmill cube solution

First Layer

This step includes inserting all of the corners to make the primary layer full. On the windmill dice, it’s totally different to the three×3, because the corners solely have white and one different seen coloration on them. The opposite coloration is invisible, on account of how the dice is reduce. To test whether or not the nook has been inserted appropriately, test whether or not the seen nook coloration and the sting that it matches are on a flat face (ignoring the bump attributable to the middle being badly oriented.

center case

Second Layer

This step inserts the second layer edges. Once more, it’s totally different to three×3, as the sides, like their respective corners, solely have one seen coloration. The invisible coloration is represented by the odd form. They are often ‘standing up’, the place the longer facet of the sting is excessive, or ‘mendacity down’, the place the longer facet of the sting is low. If the longer facet is excessive, then flip the U layer till it’s above the matching coloration. If the longer facet is low, then flip the U layer till it’s above the colour to the opposite facet of the slot. Then insert utilizing the traditional algorithm.

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These are the 2 totally different edge circumstances.

edge case how to solve windmill cube edges

That is what the completed second layer ought to appear to be:

second layer solved

Yellow Cross

This step is an identical to the step on 3×3.

yellow cross

Place the Yellow Edges

This step can also be an identical to three×3.

position edges

Place the Yellow Corners

Once more, an identical to three×3. The nook recognition is nevertheless made a bit tougher by the truth that they solely have one ‘seen’ coloration, however it’s nonetheless fairly simple you probably have some expertise fixing cubes, particularly form mods. When the sides are positioned the place they need to be, and the sting coloration matches the face it’s above, the nook which exhibits that coloration have to be positioned to the correct of that edge in the event you use white cross and to the left in the event you use yellow cross .

windmill cube corners positions

Orient the Yellow Corners to End The Dice

This step is once more an identical to the on on 3×3 dice; you simply want to make sure whereas doing it that you do not unintentionally transfer one of many different faces.

windmill solved

Supercube middle Orientation Flip

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Since it’s a supercube, as I discussed above, middle orientation issues identical to on image cubes. There are two algorithms, and by combining them, any of the three (truly 4 together with the solved case) circumstances might be solved. The three circumstances are proven within the photos under.

center case 1 center orientation flip

The purple one exhibits one of many two middle twisted 90° circumstances, and the blue one exhibits the 180° twist case. To unravel, or flip into the blue case, the purple case, or the opposite middle twisted 90° case, you have to maintain the white face on the correct with the middle needing to be twisted on the U face, which signifies that you may be holding the dice kind of diagonally, and do that algorithm:

( R U’ RURUR U’ R’ U’ R2 )3

or extrapolated out as:

R U’ RURUR U’ R’ U’ R2 R U’ RURUR U’ R’ U’ R2 R U’ RURUR U’ R’ U’ R2

If you wish to reduce off a couple of extra seconds, you may execute as

R U’ RURUR U’ R’ U’ R’ U’ RURUR U’ R’ U’ R’ U’ RURUR U’ R’ U’ R2

For the blue case, there are two essential algorithms, these being two T permutations and a easy R and U transfer repetitive cycle. The 2 T permutations is

RU R’ U’ R’ F R2 U’ R’ U’ RU R’ F’ RU R’ U’ R’ F R2 U’ R’ U’ RU R’ F’

and the RULES cycle is ( R U’ R’ U’ )5

I personally suggest the RULES cycle.

Congratulations, you will have solved the windmill dice! Article by J8Cubes

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