How to make a door in unity

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Hello, I can discover the tut on youtube the place i take this, however is nice defined

anyway ask if there may be some drawback,

Studying: How one can make a door in unity

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/* Instruction: create a dice to make use of as hinge put the place is required, the withe dice press f to satisfy it place create a dice to make use of as door finish re-size, the brown dice middle the hinge on the door__________________________pic door1 father or mother the hinge on the door within the inspector, middle the collider on the door re measurement as your want and allow trigger___________________________________pic door2 Assign this script on the hinge Press “f” to open and shut the door if whant change in, if(Enter.GetKeyDown(“ f”)at line 46 Be certain that the primary character is tagged “participant” when all work can take away Mash render and Mash Filter */ // Smothly open a door var clean = 2.0; var DoorOpenAngle = 90.0; var DoorCloseAngle = 0.0; var open : boolean; var enter : boolean; //Primary perform perform Replace ( ){ if(open == true){ var goal = bestchoicekitchen.com (0, DoorOpenAngle, 0); // Dampen in the direction of the goal rotation bestchoicekitchen.comlRotation = bestchoicekitchen.comp(rework.localRotation, goal, finest choicekitchen.comaTime * clean); } if(open == false){ var target1 = bestchoicekitchen.com (0, DoorCloseAngle, 0); // Dampen in the direction of the goal rotation bestchoicekitchen.comlRotation = bestchoicekitchen.comp(rework.localRotation, target1, bestchoicekitchen.comaTime * clean); } if(enter == true){ if(Enter.GetKeyDown(“f”)){ open = !open; } } } //Activate the Primary perform when participant is close to the door perform OnTriggerEnter (different : Collider){ if (bestchoicekitchen.com == “Participant”) { (enter) = true; } } //Deactivate the Primary perform when participant is go away from door perform OnTriggerExit (different : Collider){ if (bestchoicekitchen.com == “Participant”) { (enter) = false; } }

Door 1

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Door 2

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