Blade and soul desolate tomb guide

Welcome to the web site Best Blog Hồng, In the present day best.bloghong.com will introduce you to the article Blade and soul desolate tomb guide
, Let’s be taught extra about it with us. Blade and soul desolate tomb information
article beneath

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Learn extra: Ohio supreme courtroom ruling on mineral rights

Studying: Blade and soul desolate tomb information

Stipulations:

  • Minimal 550 AP on 6-man, 600 on 4-man.
  • A very large mind.
  • Be aware: There are ZERO Dragonbloods on this dungeon, and each dungeon after. You die, you are completed except you may have revive charms or there is a Summoner who can ship their cat over to revive.

Hall 1:

  1. On the backside of the pit there’s a Destroyer miniboss, with numerous trash mobs. Tag him, then run round the proper facet of the place you dropped down. It will set off all of the trash to return after you, so lead all of them to the nook to burst them down. If there may be an Murderer, they could be capable to solo stealth kill him, however this would possibly take some time because the miniboss has 1.9 million well being and there’s a danger of them messing up, so it is perhaps quicker to get the complete celebration to sic him.
  2. Take the dragon pulse that spawns and clear the trash resulting in the boss.

Learn extra: Alan Lefebvre

Boss 1: Drive Grasp Jang Ghibu (Major boss) + 2x Destroyers Mengwol and Muwol (Waifu provides)

  1. Drive Grasp has a forty five% x 2 harm discount protect. Get somebody to tank each Destroyer wives on the nook and damage each all the way down to 70% of the boss offers them his protect.
    • DO NOT kill both of the Destroyer Wives or the boss enrages instantly.
    • Mengwol (Destroyer spouse standing to the left of the boss has numerous crimson assaults). If there’s a ranged, allow them to tank her.
    • Muwol (Destroyer spouse on the proper has yellow assaults which can be blockable). Let a BM/KFM tank her.
    • If there’s a Summoner, allow them to throw their cat on each wives.
  2. Drive Grasp will periodically say one thing after which goal the furthest individual; he’ll freeze them and deal excessive harm to that individual; CC him.
  3. As soon as Drive Grasp is at 70% and 40%, he’ll name again the wives. They may leap to the middle; iframe after they land or you’ll get frozen. There are ice flower patches on the ramps; do not step on them or get frozen. Drive Grasp then does a three-hit field-wide space of ​​impact twice, and it hurts loads, particularly when you get frozen. Earlier than the second AoE the wives will probably be doing fireplace spin knockups across the room. The wives then heal again to full well being and Drive Grasp will get again his protect.
  4. At 20%, Drive Grasp will do his 3 hit AoE as soon as, and the wives as a substitute simply spin the place they’re. He’ll periodically solid this each few seconds. Burst him down rapidly.
    • Be very cautious bursting him down from 40% to twenty%, because the wives will give again the protect at 40% however will not take it again throughout 20% ​​as the three hit AoE heals them.
  5. As soon as Drive Grasp is useless, the wives will get dazed for an excellent period of time earlier than going again to battle. Kill them.

Hall 2:

  1. A lot of trash mobs in the best way. If there may be an Murderer, allow them to use Lotus of Rescue to teleport the celebration previous the trash.
  2. There’s a Drive Grasp miniboss. Struggle him within the nook, as he spawns pinballing robots. alternatively kill the ultimate set of trash mobs and battle him on the edge, because the pinballing mobs do not go over there; cautious to not reset him.
  3. Play Mario up the steps. Activate a change to spawn a Dragon Pulse to skip the steps.

Boss 2: Iron Juggernaut (Ironsides/Ironheart 3.0, “Iruga 2.0”)

  1. Normal Ironsides/Ironheart Rotation, of frontal swipes and laser, together with an space of ​​impact that’s CC-able.
    • If you’re tanking, be very cautious when preventing afar. His most vary threshold is 4 meters and if you’re out of it he’ll power grip you again in. If you don’t resist, he’ll do a field-wide space of ​​impact slam and it hurts loads.
  2. Periodically he’ll summon three blue robots that attempt to heal him. If you’re not the aggro holder, get off the boss and kill them instantly.
  3. As soon as the blue robots are useless, three crimson robots will spawn. Don’t assault but as they’ll leap to Iron’s aggro holder. Kill them rapidly in order that they drop a protect, or they self-destruct and drop nothing. CC them in the event that they attempt to explode. At the least two shields are wanted for the subsequent mechanic.
  4. Extra blue robots spawn and attempt to heal the boss. If you’re not holding a protect, kill them.
  5. Iron turns into untargetable and fires a number of missile volleys on the furthest individual. That individual must run up one of many ramps to the edges and slowly make their method down.
  6. One protect person (one in all them should be the tank) run up the opposite ramp and attempt to turn into the subsequent furthest individual. Iron then fires three small lightning pellets, block them with 1 on the protect (0.8 second block window) whereas taking place the ramp, after which throw the protect at Iron.
  7. The second protect person goes up the ramp and turns into focused for 2 frontal lasers. If positioned accurately, the lasers will not hit.
  8. Iron fires three extra lightning pellets, block them after which throw the protect. If there are 5 or extra pellets, Iron will get knocked out of his invincible state and cannot be grabbed apart from grapple.
  9. If the mechanic is completed incorrect, Iron does three field-wide AoEs in succession. If you’re not a Drive Grasp, or a Blade Grasp with Hongmoon Winged Protector, you might be mainly useless since you continue to cannot goal Iron.
  10. Repeat.

Hall 3:

  1. A lot of trash mobs, a number of of patrolling sirens that spawn turrents and have power grip. Attempt to glide over the sirens as they run backward. If there may be an Murderer, allow them to use Lotus of Rescue to teleport the celebration previous the trash, however they must be cautious because the sirens have true sight.
  2. Take the Dragon Pulse to the ultimate chamber.
  3. Extra patrolling sirens with blue lasers that stun you and crimson lasers that instantaneous kill you. Leap over them and activate a change that removes the lasers.

Boss 3: Lord of the Flame (Infernal Lord 5.0)

Learn extra: RPGBOT

  • Be aware: You want at the very least 4 folks alive to do mechanics. If there are lower than 4, it is mainly a wipe. Everybody must coordinate.
  • Stipulations:
    • Assign one individual to be the “Marker.”
    • Assign one individual to be the “2”. That is normally the combination holder.
    • Assign two folks to be the “3”.
    • Non-compulsory 6-man: Assign two folks to facetank lightning spheres.
  1. Normal Lord rotation of swipes and flame breath.
  2. Lord jumps to the furthest individual. The primary three individuals who damage him will then get marked with Time Bombs that cowl 8 meters; transfer away and iframe the explosion. After getting bombed, Lord spits big puddles on the bombed folks; solely rush in when within the spitting animation. He then does a field-wide roar.
  3. 90%:
    1. Boss jumps to the center and marks the furthest individual from him.
    2. Boss spawns two lightning spheres. Facetanking these offers a buff stack that provides a harm bonus.
      • The lightning sphere tankers should take up each for one every. If no tankers had been assigned, each the Marker and a couple of should take up one.
    3. Boss throws a sequence of lightning on the marker. Precisely two folks, together with the marker, should facetank this, no extra and no fewer or anybody facetanking with out ample folks will trigger the marker to die immediately.
      • The Marker should stand in entrance of the boss; 2 should stand simply behind him/her.
      • Loss of life by lightning skips previous close to useless part.
      • For those who take too many lightning buffs, you die immediately. Lightning spheres offers 0.5 of a buff and lightning chain offers 1.0; 2.0 = instantaneous dying.
    4. Boss tries to seize closest individual. He’ll take up their lightning buff after which throw them; the marker should be the one to get grabbed, in any other case anybody else should be the marker as a substitute.
    5. Boss jumps on the aggro holder.
    6. Boss marks the furthest individual once more.
    7. Boss spawns two lightning spheres once more.
      • The lightning sphere tankers should take up each for one every once more. If no tankers had been assigned, each 3s should take up one every.
    8. Boss performs a lightning chain on the marker. This time three persons are wanted to facetank.
      • Once more place marker in entrance of the boss, and the 3s standing behind him/her.
    9. Boss grabs once more. Boss hurts himself by 8% of his well being for each 2 lightning transfers, or 32% for 8 transfers in whole. But when he absorbed 9 he’ll instantly enrage.
    10. Boss performs a 4 hit floor pound. That is CC’in a position.
      • In 4-man, you might be required to stall the boss for six< seconds so lightning buffs day out to make up for the lack of 2 further folks. Be sure to pause a number of seconds after CCing earlier than following-up.
        • If there’s a Destroyer or Blade Dancer within the celebration, allow them to seize.
        • If there’s a Summoner, iframe the primary pound after which CC into cat seize.
        • If there’s a Kung Fu Grasp, allow them to air combo into grapple. Do not interrupt their air combo if melee.
        • If there’s a Blade Grasp, allow them to air combo. Do not interrupt if melee.
        • If there may be an Murderer, allow them to air combo into Webbing. Don’t assault the online or it is going to be interrupted.
        • If you have no of those, you are compelled to iframe three of the kilos, then CC into aerial.
    11. Boss marks the furthest individual.
    12. Boss does not summon spheres and goes straight to lightning chain. Two persons are wanted to facetank.
      • As soon as once more, the Maker and a couple of should facetank this, as the primary time.
    13. Boss grabs once more.
    14. Boss does an discipline aoe roar; iframe this.
  4. Repeat 1 and a couple of.
  5. 60%
    1. Comparable sample to 90%, besides the marking is the closest individual and the variety of folks for lightning is 3-2-3.
    2. Keep away from the sixth seize so he does not dip into 30% and begin the subsequent mechanic with everybody nonetheless having lightning buffs.
  6. Repeat 1 and a couple of.
  7. 30%
    1. Identical as 90%.
    2. If the sixth seize was not, keep away from the ninth. He’ll instantly enrage and wipe on 9 lightning transfers.
  8. Repeat 1 and a couple of.
    • He’ll now do his field-wide space of ​​impact roar after a fireplace breath; be very cautious.

Edited by Shadovvv


Related Posts

Leave a Reply

Your email address will not be published.